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"Mute the Flute" Student Project

2018 - Semester 5 Student Project: Mute the Flute
My contributions & Project Overview

Mute the Flute remixes the tale of the Pied Piper to a story of music loving rats fighting for their freedom from the piper's control, which is playable as a multiplayer turn-based and grid-based strategy game.

Semester project made in ~3 months in semester 5 of the "Animation & Game" bachelors degree course at h_da.
Team:
Philipp Stenger - Game Designer
János Weyhknecht - 3D Artist
Marvin Spahn - 3D Artist
Lars Pfeiffer - Programmer
Fabio Lanthaler - Sound
Daniel Erben - Sound/Music

Gameplay trailer showcasing the goals of each side, put together by Marvin Spahn.

Showreel about my individual contributions to the project: Environment concepts and models, Rat model and running animation, Intro cinematic, particle systems and UI graphics.

Heavily "The Legend of Zelda: The Wind Waker" inspired Intro scroll that lays out the backstory of how the piper subjugated the rats.

The rats are small enough to fit through gaps in the walls. The piper can't follow them this way and has to go  around.

The rats are small enough to fit through gaps in the walls. The piper can't follow them this way and has to go around.

There are tuba like brass instruments in the corners of the map that can be used by players to warp between them. The pipers "dives" into the instrument to use it, which was animated by Marvin Spahn.

There are tuba like brass instruments in the corners of the map that can be used by players to warp between them. The pipers "dives" into the instrument to use it, which was animated by Marvin Spahn.

Items will spawn around the map, which can be picked up by the rat or destroyed by the piper.

Items will spawn around the map, which can be picked up by the rat or destroyed by the piper.

Still Images of the several particle systems I made in Unity, they were used to indicate item and ability effects.

Still Images of the several particle systems I made in Unity, they were used to indicate item and ability effects.

A mood concept that was supposed to visualize a dramatic rainy night during which the rats confront the Pied Piper.

A mood concept that was supposed to visualize a dramatic rainy night during which the rats confront the Pied Piper.

Concepts for some of the interactables and props, mostly musical instrument based.

Concepts for some of the interactables and props, mostly musical instrument based.

Very important rat hat concepts. Since it is a top down game, hats were an avenue of differentiating the three playable rats.

Very important rat hat concepts. Since it is a top down game, hats were an avenue of differentiating the three playable rats.