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"Blast the Past" Student Project

2018 - Semester 6 Student Project: Blast The Past
Get it here: https://store.steampowered.com/app/943170/Blast_the_Past/
My contributions & Project Overview

In Blast The Past you operate a wrecking crane in VR to destroy the last remaining old building in a city of new skyscrapers, so push buttons, turn wheels and make sure the ball hits its target!

Semester project made in ~3 months in semester 6 of the "Animation & Game" bachelors degree course at h_da.
Philipp Stenger  -  Game Designer/Engineer
János Weyhknecht  - 3D Artist/Vision Keeper
Marvin Spahn -  3D Artist
Nicholas Nickel  - 3D Artist
Kylan Klein Lenderink  -  Sound Engineer
Lucca Riitano -  Sound Engineer
Isabell Starke  -  Voice Actress

This trailer I put together for the initial release of the game is a bit more action oriented, while playing you can go at your own pace.

Showreel of my individual contributions to the project, not shown are concept art I made for the crane exterior and the overall view on the house.

This trailer for a big content update for Blast the Past was made by Marvin Spahn and showcases new levels and items. I was responsible for the Night level and some of the props such as ice cream and fireworks.

The main logo for the game was put together in Zbrush and rendered in Marmoset Toolbag

The main logo for the game was put together in Zbrush and rendered in Marmoset Toolbag

Collection of interactable props I made for the initial release of the game. I was responsible for the models, functionality was implemented by Philipp Stenger.

Collection of interactable props I made for the initial release of the game. I was responsible for the models, functionality was implemented by Philipp Stenger.

Cockpit view, the crane model was made by Marvin Spahn, the actual wrecking ball was made by me.

Cockpit view, the crane model was made by Marvin Spahn, the actual wrecking ball was made by me.

Material graph of how most of the animated billboards were made, mostly rotator and panner nodes.

Material graph of how most of the animated billboards were made, mostly rotator and panner nodes.