2021 - Master Project: Project Theseus
My contributions & Project Overview
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My role: Character visual development and production (modeling, texturing, rigging) as well as some general concept art
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In Project Theseus two players, playing as either a lab security guard or an experimental specimen created in the lab, try to find their way to safety in a crumbling underground research facility. Forced to compete against each other for the last remaining emergency exit pods combat and stealth can both be key to succeed.
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Master project made in ~5 months in the "Animation & Game Direction" masters degree course at h_da.
Torben Borghoff - Creative Direction/Programming/Game Design
János Weyhknecht - Character Art/Concept Art
Henrik Dudaczy - Visual Scripting/Animation/Game Design
Marvin Spahn - Art Direction/Level Design/Environment Art
Philipp Berger Tolkun - Project Management/Audio Design
Sahra Rac - Visual Effects, UI Design
Joshua Knapp - Sound Design
Karam Akkil - Sound Design
This trailer for the game, produced by Marvin Spahn, showcases the mood of the dark and destroyed research facility the game is set in.

Main Monster post: https://www.artstation.com/artwork/ELADEA
Gameplay from the monster's perspective

Main Guard post: https://www.artstation.com/artwork/eaA1dP
Gameplay from the guard's perspective