Corpse props for EVERSLAUGHT Invasion
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My very first task on the project, this was supposed to be a configurable set of corpses in different states of death which could be used in conjunction with other props to create all kinds of gruesome scenes. The whole thing was rigged by Kurt Rexrodt which made it possible to pose the corpse and then decide what limbs should be missing.
I tried to reuse a bunch of the texture space on parts of the mesh that did not change while giving the areas around the wounds enough space to add blood splatters etc.
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Art Direction & Concept Art - Matan Gantz